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Dungeon hunter alliance review vita
Dungeon hunter alliance review vita












Your initial character type dictates your starting stats but from then on, you will level up and assign points to skills and traits yourself. All characters are male and they all look reasonably similar, at least as small as they appear on the screen. You begin by choosing a warrior, rogue or mage. This Vita version appears identical to the PSN version that was launched at a much lower price last year so if you’ve already played that and don’t want to relive that experience on the go then you should probably avoid this full-priced Vita release.

#Dungeon hunter alliance review vita portable#

This kind of gameplay is in demand and having it in a portable form is likely to be enough to make this popular with some, at least until a fresher alternative is available. There’s nothing innovative, new or even particularly well implemented in Alliance but that’s not to say there won’t be an audience for it.

dungeon hunter alliance review vita

It features a vast array of items and options to customise and kit out your character, preparing him for battle with a selection of standard fantasy nasties. Playing Dungeon Hunter Alliance just becomes a thing you do, barely even thinking about why you’re doing it or what emotion it’s provoking.Īlliance is a dungeon crawler, based on levelling and loot collection. It’s just so middle-of-the-road that it becomes difficult to describe. That’s not to say it’s particularly bad, although it’s certainly not great either. Dungeon Hunter Alliance is probably the PlayStation Vita’s most generic launch title.












Dungeon hunter alliance review vita